goog.fx.TransitionBase
Classgoog.fx.TransitionBase
> goog.events.EventTarget
> goog.Disposable
goog.fx.TransitionBase()
Constructor for a transition object.
goog.fx.TransitionBase.State
EnumEnum for the possible states of an animation. … more
.addEventListener(type, handler, opt_capture, opt_handlerScope)
Inherited from goog.events.EventTarget
.
Adds an event listener to the event target. The same handler can only be added once per the type. Even if you add the same handler multiple times using the same type then it will only be called once when the event is dispatched. Supported for legacy but use goog.events.listen(src, type, handler) instead.
type
{string
}
handler
{Function
|Object
}
opt_capture
{boolean
=}
opt_handlerScope
{Object
=}
.addOnDisposeCallback(callback, opt_scope)
Inherited from goog.Disposable
.
Invokes a callback function when this object is disposed. Callbacks are invoked in the order in which they were added.
callback
{!Function
}
opt_scope
{Object
=}
.creationStack
{string
}Inherited from goog.Disposable
.
If monitoring the goog.Disposable instances is enabled, stores the creation stack trace of the Disposable instance.
.dispatchAnimationEvent(type)
[protected]Dispatches an event object for the current animation.
type
{string
}
.dispatchEvent(e)
Inherited from goog.events.EventTarget
.
Dispatches an event (or event like object) and calls all listeners listening for events of this type. The type of the event is decided by the type property on the event object. If any of the listeners returns false OR calls preventDefault then this function will return false. If one of the capture listeners calls stopPropagation, then the bubble listeners won't fire.
e
{string
|Object
|goog.events.Event
}
boolean
}
.dispose()
Inherited from goog.Disposable
.
Disposes of the object. If the object hasn't already been disposed of, calls {@link #disposeInternal}. Classes that extend {@code goog.Disposable} should override {@link #disposeInternal} in order to delete references to COM objects, DOM nodes, and other disposable objects. Reentrant.
void
}
.disposeInternal()
[protected]Inherited from goog.events.EventTarget
.
Unattach listeners from this object. Classes that extend EventTarget may need to override this method in order to remove references to DOM Elements and additional listeners, it should be something like this:
MyClass.prototype.disposeInternal = function() { MyClass.superClass_.disposeInternal.call(this); // Dispose logic for MyClass };
.endTime
[protected] {?number
}Timestamp for when the animation finished or was stopped.
.getDisposed
[deprecated]Deprecated. Use {@link #isDisposed} instead.
Inherited from goog.Disposable
.
boolean
}
.getParentEventTarget()
Inherited from goog.events.EventTarget
.
Returns the parent of this event target to use for bubbling.
goog.events.EventTarget
}
.getStateInternal()
Returns the current state of the animation.
goog.fx.TransitionBase.State
}
.isDisposed()
Inherited from goog.Disposable
.
boolean
}
.isPaused()
boolean
}
.isPlaying()
boolean
}
.isStopped()
boolean
}
.onBegin()
[protected]Dispatches the BEGIN event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onEnd()
[protected]Dispatches the END event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onFinish()
[protected]Dispatches the FINISH event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onPause()
[protected]Dispatches the PAUSE event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onPlay()
[protected]Dispatches the PLAY event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onResume()
[protected]Dispatches the RESUME event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onStop()
[protected]Dispatches the STOP event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.pause()
Pauses the animation.
.play(opt_restart)
Plays the animation.
opt_restart
{boolean
=}
boolean
}
.registerDisposable(disposable)
Inherited from goog.Disposable
.
Associates a disposable object with this object so that they will be disposed together.
disposable
{goog.disposable.IDisposable
}
.removeEventListener(type, handler, opt_capture, opt_handlerScope)
Inherited from goog.events.EventTarget
.
Removes an event listener from the event target. The handler must be the same object as the one added. If the handler has not been added then nothing is done.
type
{string
}
handler
{Function
|Object
}
opt_capture
{boolean
=}
opt_handlerScope
{Object
=}
.setParentEventTarget(parent)
Inherited from goog.events.EventTarget
.
Sets the parent of this event target to use for bubbling.
parent
{goog.events.EventTarget
?}
.setStatePaused()
[protected]Sets the current state of the animation to paused.
.setStatePlaying()
[protected]Sets the current state of the animation to playing.
.setStateStopped()
[protected]Sets the current state of the animation to stopped.
.startTime
[protected] {?number
}Timestamp for when the animation was started.
.stop(opt_gotoEnd)
Stops the animation.
opt_gotoEnd
{boolean
=}