goog.fx.css3.Transition
Classgoog.fx.css3.Transition
> goog.fx.TransitionBase
> goog.events.EventTarget
> goog.Disposable
goog.fx.css3.Transition(element, duration, initialStyle, finalStyle, transitions)
A class to handle targeted CSS3 transition. This class handles common features required for targeted CSS3 transition. Browser that does not support CSS3 transition will still receive all the events fired by the transition object, but will not have any transition played. If the browser supports the final state as set in setFinalState method, the element will ends in the final state. Transitioning multiple properties with the same setting is possible by setting Css3Property's property to 'all'. Performing multiple transitions can be done via setting multiple initialStyle, finalStyle and transitions. Css3Property's delay can be used to delay one of the transition. Here is an example for a transition that expands on the width and then followed by the height:
initialStyle: {width: 10px, height: 10px} finalStyle: {width: 100px, height: 100px} transitions: [ {property: width, duration: 1, timing: 'ease-in', delay: 0}, {property: height, duration: 1, timing: 'ease-in', delay: 1} ]
element
{Element
}
duration
{number
}
initialStyle
{Object
}
finalStyle
{Object
}
transitions
{goog.style.transition.Css3Property
|
Array
.<goog.style.transition.Css3Property
>}
.addEventListener(type, handler, opt_capture, opt_handlerScope)
Inherited from goog.events.EventTarget
.
Adds an event listener to the event target. The same handler can only be added once per the type. Even if you add the same handler multiple times using the same type then it will only be called once when the event is dispatched. Supported for legacy but use goog.events.listen(src, type, handler) instead.
type
{string
}
handler
{Function
|Object
}
opt_capture
{boolean
=}
opt_handlerScope
{Object
=}
.addOnDisposeCallback(callback, opt_scope)
Inherited from goog.Disposable
.
Invokes a callback function when this object is disposed. Callbacks are invoked in the order in which they were added.
callback
{!Function
}
opt_scope
{Object
=}
.creationStack
{string
}Inherited from goog.Disposable
.
If monitoring the goog.Disposable instances is enabled, stores the creation stack trace of the Disposable instance.
.dispatchAnimationEvent(type)
[protected]Inherited from goog.fx.TransitionBase
.
Dispatches an event object for the current animation.
type
{string
}
.dispatchEvent(e)
Inherited from goog.events.EventTarget
.
Dispatches an event (or event like object) and calls all listeners listening for events of this type. The type of the event is decided by the type property on the event object. If any of the listeners returns false OR calls preventDefault then this function will return false. If one of the capture listeners calls stopPropagation, then the bubble listeners won't fire.
e
{string
|Object
|goog.events.Event
}
boolean
}
.dispose()
Inherited from goog.Disposable
.
Disposes of the object. If the object hasn't already been disposed of, calls {@link #disposeInternal}. Classes that extend {@code goog.Disposable} should override {@link #disposeInternal} in order to delete references to COM objects, DOM nodes, and other disposable objects. Reentrant.
void
}
.disposeInternal()
.getDisposed
[deprecated]Deprecated. Use {@link #isDisposed} instead.
Inherited from goog.Disposable
.
boolean
}
.getParentEventTarget()
Inherited from goog.events.EventTarget
.
Returns the parent of this event target to use for bubbling.
goog.events.EventTarget
}
.getStateInternal()
Inherited from goog.fx.TransitionBase
.
Returns the current state of the animation.
goog.fx.TransitionBase.State
}
.isDisposed()
Inherited from goog.Disposable
.
boolean
}
.isPaused()
Inherited from goog.fx.TransitionBase
.
boolean
}
.isPlaying()
Inherited from goog.fx.TransitionBase
.
boolean
}
.isStopped()
Inherited from goog.fx.TransitionBase
.
boolean
}
.onBegin()
[protected]Inherited from goog.fx.TransitionBase
.
Dispatches the BEGIN event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onEnd()
[protected]Inherited from goog.fx.TransitionBase
.
Dispatches the END event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onFinish()
[protected]Inherited from goog.fx.TransitionBase
.
Dispatches the FINISH event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onPause()
[protected]Inherited from goog.fx.TransitionBase
.
Dispatches the PAUSE event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onPlay()
[protected]Inherited from goog.fx.TransitionBase
.
Dispatches the PLAY event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onResume()
[protected]Inherited from goog.fx.TransitionBase
.
Dispatches the RESUME event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.onStop()
[protected]Inherited from goog.fx.TransitionBase
.
Dispatches the STOP event. Sub classes should override this instead of listening to the event, and call this instead of dispatching the event.
.pause()
Pausing CSS3 Transitions in not supported.
.play(opt_restart)
Plays the animation.
opt_restart
{boolean
=}
boolean
}
.registerDisposable(disposable)
Inherited from goog.Disposable
.
Associates a disposable object with this object so that they will be disposed together.
disposable
{goog.disposable.IDisposable
}
.removeEventListener(type, handler, opt_capture, opt_handlerScope)
Inherited from goog.events.EventTarget
.
Removes an event listener from the event target. The handler must be the same object as the one added. If the handler has not been added then nothing is done.
type
{string
}
handler
{Function
|Object
}
opt_capture
{boolean
=}
opt_handlerScope
{Object
=}
.setParentEventTarget(parent)
Inherited from goog.events.EventTarget
.
Sets the parent of this event target to use for bubbling.
parent
{goog.events.EventTarget
?}
.setStatePaused()
[protected]Inherited from goog.fx.TransitionBase
.
Sets the current state of the animation to paused.
.setStatePlaying()
[protected]Inherited from goog.fx.TransitionBase
.
Sets the current state of the animation to playing.
.setStateStopped()
[protected]Inherited from goog.fx.TransitionBase
.
Sets the current state of the animation to stopped.
.stop(opt_gotoEnd)
Stops the animation.
opt_gotoEnd
{boolean
=}