goog.ui.ControlRenderer
Classgoog.ui.ControlRenderer()
Default renderer for {@link goog.ui.Control}s. Can be used as-is, but subclasses of Control will probably want to use renderers specifically tailored for them by extending this class. Controls that use renderers delegate one or more of the following API methods to the renderer:
.CSS_CLASS
{string
}Default CSS class to be applied to the root element of components rendered by this renderer.
.IE6_CLASS_COMBINATIONS
{Array
.<Array
.<string
>>}Array of arrays of CSS classes that we want composite classes added and removed for in IE6 and lower as a workaround for lack of multi-class CSS selector support. Subclasses that have accompanying CSS requiring this workaround should define their own static IE6_CLASS_COMBINATIONS constant and override getIe6ClassCombinations to return it. For example, if your stylesheet uses the selector .button.collapse-left (and is compiled to .button_collapse-left for the IE6 version of the stylesheet,) you should include ['button', 'collapse-left'] in this array and the class button_collapse-left will be applied to the root element whenever both button and collapse-left are applied individually. Members of each class name combination will be joined with underscores in the order that they're defined in the array. You should alphabetize them (for compatibility with the CSS compiler) unless you are doing something special.
.canDecorate(element)
Returns true if this renderer can decorate the element, false otherwise. The default implementation always returns true.
element
{Element
}
boolean
}
.createDom(control)
Returns the control's contents wrapped in a DIV, with the renderer's own CSS class and additional state-specific classes applied to it.
control
{goog.ui.Control
}
Element
}
.decorate(control, element)
Default implementation of {@code decorate} for {@link goog.ui.Control}s. Initializes the control's ID, content, and state based on the ID of the element, its child nodes, and its CSS classes, respectively. Returns the element.
control
{goog.ui.Control
}
element
{Element
}
Element
}
.enableClassName(control, className, enable)
Updates the control's DOM by adding or removing the specified class name to/from its root element. May add additional combined classes as needed in IE6 and lower. Because of this, subclasses should use this method when modifying class names on the control's root element.
control
{goog.ui.Control
|Element
}
className
{string
}
enable
{boolean
}
.enableExtraClassName(control, className, enable)
Updates the control's DOM by adding or removing the specified extra class name to/from its element.
control
{goog.ui.Control
}
className
{string
}
enable
{boolean
}
.getAriaRole()
Returns the ARIA role to be applied to the control. See http://wiki/Main/ARIA for more info.
goog.dom.a11y.Role
|undefined
}
.getClassForState(state)
[protected]Takes a single {@link goog.ui.Component.State}, and returns the corresponding CSS class name (null if none).
state
{goog.ui.Component.State
}
string
|undefined
}
.getClassNames(control)
[protected]Returns all CSS class names applicable to the given control, based on its state. The return value is an array of strings containing
control
{goog.ui.Control
}
Array
.<string
>}
.getClassNamesForState(state)
[protected]Takes a bit mask of {@link goog.ui.Component.State}s, and returns an array of the appropriate class names representing the given state, suitable to be applied to the root element of a component rendered using this renderer, or null if no state-specific classes need to be applied. This default implementation uses the renderer's {@link getClassForState} method to generate each state-specific class.
state
{number
}
Array
.<string
>}
.getContentElement(element)
Takes the control's root element and returns the parent element of the control's contents. Since by default controls are rendered as a single DIV, the default implementation returns the element itself. Subclasses with more complex DOM structures must override this method as needed.
element
{Element
}
Element
}
.getCssClass()
Returns the CSS class name to be applied to the root element of all components rendered or decorated using this renderer. The class name is expected to uniquely identify the renderer class, i.e. no two renderer classes are expected to share the same CSS class name.
string
}
.getCustomRenderer(ctor, cssClassName)
Constructs a new renderer and sets the CSS class that the renderer will use as the base CSS class to apply to all elements rendered by that renderer. An example to use this function using a color palette:
var myCustomRenderer = goog.ui.ControlRenderer.getCustomRenderer( goog.ui.PaletteRenderer, 'my-special-palette'); var newColorPalette = new goog.ui.ColorPalette( colors, myCustomRenderer, opt_domHelper);Your CSS can look like this now:
.my-special-palette { } .my-special-palette-table { } .my-special-palette-cell { } etc.instead of
.CSS_MY_SPECIAL_PALETTE .goog-palette { } .CSS_MY_SPECIAL_PALETTE .goog-palette-table { } .CSS_MY_SPECIAL_PALETTE .goog-palette-cell { } etc.You would want to use this functionality when you want an instance of a component to have specific styles different than the other components of the same type in your application. This avoids using descendant selectors to apply the specific styles to this component.
ctor
{Function
}
cssClassName
{string
}
goog.ui.ControlRenderer
}
.getIe6ClassCombinations()
Returns an array of combinations of classes to apply combined class names for in IE6 and below. See {@link IE6_CLASS_COMBINATIONS} for more detail. This method doesn't reference {@link IE6_CLASS_COMBINATIONS} so that it can be compiled out, but subclasses should return their IE6_CLASS_COMBINATIONS static constant instead.
Array
.<Array
.<string
>>}
.getKeyEventTarget(control)
Returns the element within the component's DOM that should receive keyboard focus (null if none). The default implementation returns the control's root element.
control
{goog.ui.Control
}
Element
}
.getStateFromClass(className)
[protected]Takes a single CSS class name which may represent a component state, and returns the corresponding component state (0x00 if none).
className
{string
}
goog.ui.Component.State
}
.getStructuralCssClass()
Returns the name of a DOM structure-specific CSS class to be applied to the root element of all components rendered or decorated using this renderer. Unlike the class name returned by {@link #getCssClass}, the structural class name may be shared among different renderers that generate similar DOM structures. The structural class name also serves as the basis of derived class names used to identify and style structural elements of the control's DOM, as well as the basis for state-specific class names. The default implementation returns the same class name as {@link #getCssClass}, but subclasses are expected to override this method as needed.
string
}
.initializeDom(control)
Initializes the control's DOM by configuring properties that can only be set after the DOM has entered the document. This implementation sets up BiDi and keyboard focus. Called from {@link goog.ui.Control#enterDocument}.
control
{goog.ui.Control
}
.isFocusable(control)
Returns true if the control's key event target supports keyboard focus (based on its {@code tabIndex} attribute), false otherwise.
control
{goog.ui.Control
}
boolean
}
.setAllowTextSelection(element, allow)
Allows or disallows text selection within the control's DOM.
element
{Element
}
allow
{boolean
}
.setAriaRole(element, opt_preferredRole)
Sets the element's ARIA role.
element
{Element
}
opt_preferredRole
{?goog.dom.a11y.Role
=}
.setAriaStates(control, element)
Sets the element's ARIA states. An element does not need an ARIA role in order to have an ARIA state. Only states which are initialized to be true will be set.
control
{!goog.ui.Control
}
element
{!Element
}
.setContent(element, content)
Takes a control's root element, and sets its content to the given text caption or DOM structure. The default implementation replaces the children of the given element. Renderers that create more complex DOM structures must override this method accordingly.
element
{Element
}
content
{goog.ui.ControlContent
}
.setFocusable(control, focusable)
Updates the control's key event target to make it focusable or non-focusable via its {@code tabIndex} attribute. Does nothing if the control doesn't support the {@code FOCUSED} state, or if it has no key event target.
control
{goog.ui.Control
}
focusable
{boolean
}
.setRightToLeft(element, rightToLeft)
Applies special styling to/from the control's element if it is rendered right-to-left, and removes it if it is rendered left-to-right.
element
{Element
}
rightToLeft
{boolean
}
.setState(control, state, enable)
Updates the appearance of the control in response to a state change.
control
{goog.ui.Control
}
state
{goog.ui.Component.State
}
enable
{boolean
}
.setVisible(element, visible)
Shows or hides the element.
element
{Element
}
visible
{boolean
}
.updateAriaState(element, state, enable)
[protected]Updates the element's ARIA (accessibility) state.
element
{Element
}
state
{goog.ui.Component.State
}
enable
{boolean
}